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Casual Game Design

Casual Game Design

Designing Play for the Gamer in ALL of Us

by Gregory Trefry
Paperback
Publication Date: 26/01/2010

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From Windows Solitaire to Bejeweled to Wii Tennis, casual games have radically changed the landscape of games. By simplifying gameplay and providing quick but intense blasts of engaging play, casual games have drawn in huge new audiences of players. To entertain and engage the casual player, game designers must learn to think about what makes casual games work, from game mechanics to narrative content. Through the close examination of a number of casual games, you will learn how to inject the necessary game design elements into your casual games and give your designs the complexity and strategy they need to hook gamers. You will learn:
ISBN:
9780123749536
9780123749536
Category:
Games development & programming
Format:
Paperback
Publication Date:
26-01-2010
Language:
English
Publisher:
Taylor & Francis Inc
Country of origin:
United States
Pages:
246
Dimensions (mm):
234x190x19mm
Weight:
0.54kg

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