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Physically Based Rendering

Physically Based Rendering

From Theory to Implementation

by Matt PharrGreg Humphreys and Wenzel Jakob
Hardback
Publication Date: 28/06/2010

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$124.95
Physically Based Rendering, Second Edition, describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. A method known as literate programming combines human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The result is a stunning achievement in graphics education. Through the ideas and software in this book, you will learn to design and employ a full-featured rendering system for creating stunning imagery. This new edition greatly refines its best-selling predecessor by streamlining all obsolete code as well as adding sections on parallel rendering and system design; animating transformations; multispectral rendering; realistic lens systems; blue noise and adaptive sampling patterns and reconstruction; measured BRDFs; and instant global illumination, as well as subsurface and multiple-scattering integrators. These updates reflect the current state-of-the-art technology, and along with the lucid pairing of text and code, ensure the book's leading position as a reference text for those working with images, whether it is for film, video, photography, digital design, visualization, or gaming.
ISBN:
9780123750792
9780123750792
Category:
3D graphics & modelling
Format:
Hardback
Publication Date:
28-06-2010
Language:
English
Publisher:
Elsevier Science & Technology
Country of origin:
United States
Edition:
2nd Edition
Pages:
1200
Dimensions (mm):
235x191x46mm
Weight:
2.65kg

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