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Gaming for Classroom-Based Learning

Gaming for Classroom-Based Learning

Digital Role Playing as a Motivator of Study

by Youngkyun Baek
Hardback
Publication Date: 30/05/2010

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As part of an international dialogue between researchers in educational technology, Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study investigates whether games can motivate students to learn and improve their knowledge and skills. This collection of research aims to inform classroom and pre-service teachers of the potential of games for improving teaching and learning.
ISBN:
9781615207138
9781615207138
Category:
Educational equipment & technology
Format:
Hardback
Publication Date:
30-05-2010
Publisher:
IGI Global
Country of origin:
United States
Pages:
360
Dimensions (mm):
280x216x20mm
Weight:
1.16kg

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