A Game Design Vocabulary offers a complete shared framework for understanding and evaluating game design - as creators, players, students, or game industry decision-makers. Anna Anthropy approaches games through the lens of storytelling and vocabulary, examining the structure of a game, identifying its verbs, adverbs, objects, and showing how game designers develop these elements over the course of a game. Anthropy uses extensive examples to illuminate abstract concepts in game design. In multiple case studies, she dissects samples from existing games. Every chapter concludes with hands-on design challenges and learning exercises that promote deeper insight - and can be done with or without access to any game development technologies. Instructor resources include a PowerPoint presentation as well as bonus project ideas and extra questions/solutions.
- Games development & programming
- Paperback / softback
- Publication Date:
- Pearson Education (US)
- Country of origin:
- United States
- Dimensions (mm):
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