A Game Design Vocabulary

A Game Design Vocabulary

Exploring the Foundational Principles Behind Good Game Design

by Naomi Clark and Anna Anthropy

Paperback / softback Publication Date: 01/05/2013

  $55.90
Master the Principles and Vocabulary of Game Design



Why aren't videogames getting better? Why does it feel like we're playing the same games, over and over again? Why aren't games helping us transform our lives, like great music, books, and movies do?


The problem is language. We still don't know how to talk about game design. We can't share our visions. We forget what works (and doesn't). We don't learn from history. It's too hard to improve.


The breakthrough starts here. A Game Design Vocabulary gives us the complete game design framework we desperately need-whether we create games, study them, review them, or build businesses on them.


Craft amazing experiences. Anna Anthropy and Naomi Clark share foundational principles, examples, and exercises that help you create great player experiences...complement intuition with design discipline...and craft games that succeed brilliantly on every level.



Liberate yourself from stale cliches and genres
Tell great stories: go way beyond cutscenes and text dumps
Control the crucial relationships between game "verbs" and "objects"
Wield the full power of development, conflict, climax, and resolution
Shape scenes, pacing, and player choices
Deepen context via art, animation, music, and sound
Help players discover, understand, engage, and "talk back" to you
Effectively use resistance and difficulty: the "push and pull" of games
Design holistically: integrate visuals, audio, and controls
Communicate a design vision everyone can understand
ISBN:
9780321886927
Category:
Games development & programming
Format:
Paperback / softback
Publication Date:
01-05-2013
Language:
English
Publisher:
Pearson Education (US)
Country of origin:
United States
Pages:
240
Dimensions (mm):
224x180x12mm
Weight:
0.45kg

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