So when he sees the flying saucer, he's sure his years of escapism have finally tipped over into madness.
Especially because the alien ship he's staring at is straight out of his favorite videogame, a flight simulator callled Armada--in which gamers just happen to be protecting Earth from alien invaders.
As impossible as it seems, what Zack's seeing is all too real. And it's just the first in a blur of revlations that will force him to question everything he thought he knew about Earth's history, its future, even his own life--and to play the hero for real, with humanity's life in the balance.
But even through the terror and exhilaration, he can't help thinking: Doesn't something about this scenario feel a little bit like . . . well . . . fiction?
At once reinventing and paying homage to science-fiction classics, Armada is a rollicking, surprising thriller, a coming-of-age adventure, and an alien invasion tale like nothing you've ever read before.
Praise for Armada
"A thrilling coming-of-age story."--Entertainment Weekly
"Nerd-gasmic . . . another science fiction tale with a Comic-Con's worth of pop-culture shout-outs."--Rolling Stone
"An amazing novel [that] proves Cline has the ability to blend popular culture with exciting stories that appeal to everyone."--Associated Press
"Mixes Star Wars, The Last Starfighter, Independence Day and a really gnarly round of Space Invaders into a tasty sci-fi stew."--USA Today
"A fantastic second novel . . . fans of Ready Player One, it is time to rejoice."--Huffington Post