TO SAVE A KING, KILL A KING . . .
The assassin Girton Club-foot and his master have returned to Maniyadoc in hope of finding sanctuary, but death, as always, dogs Girton's heels. The place he knew no longer exists.
War rages across Maniyadoc, with three kings claiming the same crown and one of them is Girton's old friend Rufra. Girton finds himself hurrying to uncover a plot to murder Rufra on what should be the day of the king's greatest victory. But while Girton deals with threats inside and outside Rufra's war encampment, he can't help wondering if his greatest enemy hides beneath his own skin.
'Often poignant and always intriguing, Age of Assassins reveals its mysteries with the style of a magic show and the artful grace of a gifted storyteller' Nicholas Eames, author of Kings of the Wyld
'Outstanding . . . Kept me reading well into the early hours of the morning' James Islington, author of The Shadow of What Was Lost
'Dead gods, dread magic, and a lead that feels like a breath of fresh air. Great fun' Peter Newman, author of The Vagrant
'Readers will appreciate Barker's complex mythology and smoothly flowing plot' Publishers Weekly
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