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Games: Purpose and Potential in Education

Games: Purpose and Potential in Education

Purpose and Potential in Education

by Christopher Thomas Miller
Paperback
Publication Date: 29/10/2010

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The field of Games is rapidly expanding, prompting institutions throughout the world to create game development programs and courses focusing on educational games. As a result, games have also become a hot topic in the area of educational technology research. This increased interest is due to the technological advancement of digital games and the fact that a new, digital generation is emerging with a strong gaming background.


Games: Purpose and Potential in Education focuses on the issues of incorporating games into education and instructional design. Ideas of identity development, gender diversity, motivation, and integrating instructional design within game development are addressed since each of these areas is important in the field of instructional design and can have a significant impact on learning.


This volume brings together leading experts, researchers, and instructors in the field of gaming and explores current topics in gaming and simulations, available resources, and the future of the field.
ISBN:
9781441935335
9781441935335
Category:
Educational equipment & technology
Format:
Paperback
Publication Date:
29-10-2010
Language:
English
Publisher:
Springer-Verlag New York Inc.
Country of origin:
United States
Pages:
259
Dimensions (mm):
235x155x14mm
Weight:
0.45kg

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