450+ Traits: Game mechanics for nearly every condition or trait in existence (plus some fantasy traits, because that's what you should expect in a world with magic) with 4 Impact Extents, and 6 Frequencies. With 1-6 traits per character (or more), that's 64,800+ combinations with the option to add more. (Free Sample Trait: Blindness)
78 Random tables to choose or generate the traits, their Impact Extent, and their frequency (Get a free ashcan sample with all the tables from the book.)
200+ New Magic Items and an online random generator for thousands more! Nearly every trait includes mundane and magic assistive options. (Free Sample Assistive Magic Item: Braces of Blades)
4 New Monster Stat Blocks because sometimes, the disability or assistive device is a creature.
6 New Spells because sometimes, assistance comes from a spellbook
Service animals designed as classes (similar to sidekicks)
50 Example NPCs, fully illustrated, ready to use
A one-shot adventure
Thousands of real world examples so players can learn more and better represent the traits
Tutorials: Opening articles discuss how and why to implement these options, how to discuss it with your players, and common tropes to avoid. You have all the tools here to run an inclusive campaign.
Our website will have a free random generator to simplify determining character traits, but you'll need the book for the descriptions and mechanics, or you can use the included tables to choose or roll manually.
We talked to dozens of people with diverse conditions to make sure our game mechanics represented their experiences before writing it, and over 900 people looked at the manuscript draft, and we got 90 pages of feedback from their experiences!
All writers, editors, and artists hired for this book are disabled, neurodivergent, and/or have mental or chronic illness.
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