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Teaching with ICT

Teaching with ICT

Digital Pedagogies for Collaboration & Creativity

by Jennifer Howell
Publication Date: 25/09/2012
RRP  $88.95 $61.25
This item qualifies for FREE delivery

Teaching with ICT prepares pre-service teachers across the three phases of learning to understand the role technology can play in teaching and learning.

The book discusses national and social influences on the availability of technology in different classrooms, allowing the reader to reflect on the various ICT possibilities in their teaching. With practical examples of ICT use in the classroom, this book is a valuable resource for both pre-service teachers and teachers.

Key features

  • Provides frameworks for thinking about the role of ICT in classroom teaching, as well as principles, guidelines and examples of application
  • Pedagogy encourages critical reflection about how to get the best out of using technology to achieve best teaching practices
  • Practical examples, including personal anecdotes, demonstrate how ICT may be used in schools 
  • Discusses national and social influences as to the use of technologies or ICTs within the various sectors of Australasian schooling.
Teaching skills & techniques
Publication Date:
Oxford University Press Australia
Country of origin:
Dimensions (mm):

Part 1: Digital Pedagogy

1. What Is a Digital Pedagogy and Why Do We Need One?
What is a digital pedagogy?
Why do we need a digital pedagogy?
How do we develop a digital pedagogy?
Why bother? I know how to use a computer!

2. Theoretical Underpinnings
Social constructivism
Distributed cognition
Computer-supported collaborative learning (CSCL)
Technological pedagogical and content knowledge (TPACK)
Community of practice (CoP)

3. Policy and Trends: Preparing Lifelong Learners
Rest of the world
Research organisations and reports

4. Digital Expectancy: It’s All about Behaviour
Background Students in Australia
Digital expectancy
How digital expectancy will change teaching
The impact of the internet on digital expectancy

Part 2: Creative Technologies and Learning

5. The Role of Technology in Emerging Literacy and Numeracy
Emerging literacy and numeracy
Defining emerging literacy and numeracy
A closer look at literacy
A closer look at numeracy
The role of technology in developing literacy and numeracy

6. Creative Technologies and Play
What is a ‘creative technology’?
Technology and play
Creative technologies for the early and primary years

7. Developing a Digital Pedagogy for Creative Technologies
What does digital fluency look like in the early years of schooling?
Developing a digital pedagogy for early years teachers
A digital pedagogy for creative technologies
Creative activity: The use of creative technologies
Experimental activity: Technology and play
Purposeful activity: The use of technology to acquire specific skills

Part 3: Creative, Purposeful and Experimental Learning with Technology

8. The Role of Technology in the Primary and Early Secondary Classroom
The primary classroom
Starting grade 4: The technology neophyte
Technology in the primary and early secondary classroom
Digital content creators
Technology innovators
Digital fluency
Technology terms

9. Developing Digital Fluency in Learners
Technology for primary schools
Word processing (Word)
Spreadsheets (Excel)
Advanced web-searching skills Animation: clay, drawing
Presentation software (PowerPoint, Keynote, Prezi)
Blogging Web 2.0 (social networking)
Making a video or movie
Web design

10. Developing a Digital Pedagogy for Creative, Purposeful and Experimental Learning with Technology
The primary classroom
Developing your digital pedagogy: Creating digital content creators
Developing your digital pedagogy: Encouraging technological innovations
The four steps to innovation
Developing your digital pedagogy: Developing digital fluency
A digital pedagogy for the primary classroom

Part 4: Digital Technologies for All Subject Areas

11. The Role of Technology across All Subject Areas
The secondary classroom
Starting grade 8: The digitally experienced learner
Technology in the secondary classroom: Across discipline areas
An aptitude for emerging technologies

12. Scaffolding Digital Fluency in Learners
Technology for upper primary and secondary schools
Digital portfolios (ePortfolios)
Virtual worlds
Multimedia and mashups
Cloud computing
A different look at online communities
Gaming consoles
Photoshop Jing

13. Developing a Digital Pedagogy for Digitally Fluent Learners
The secondary classroom
A digital pedagogy for digitally fluent learners
A digital pedagogy for the secondary classroom
A significant difference
Putting it all together

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