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The Meaning of Video Games

The Meaning of Video Games

Gaming and Textual Strategies

by Steven E. Jones
Hardback
Publication Date: 21/02/2008

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The Meaning of Video Games takes a textual studies approach to an increasingly important form of expression in today's culture. It begins by assuming that video games are meaningful-not just as sociological or economic or cultural evidence, but in their own right, as cultural expressions worthy of scholarly attention. In this way, this book makes a contribution to the study of video games, but it also aims to enrich textual studies.

Early video game studies scholars were quick to point out that a game should never be reduced to merely its "story" or narrative content and they rightly insist on the importance of studying games as games. But here Steven E. Jones demonstrates that textual studies-which grows historically out of ancient questions of textual recension, multiple versions, production, reproduction, and reception-can fruitfully be applied to the study of video games. Citing specific examples such as Myst and Lost, Katamari Damacy, Halo, Facade, Nintendo's Wii, and Will Wright's Spore, the book explores the ways in which textual studies concepts-authorial intention, textual variability and performance, the paratext, publishing history and the social text-can shed light on video games as more than formal systems. It treats video games as cultural forms of expression that are received as they are played, out in the world, where their meanings get made.
ISBN:
9780415960557
9780415960557
Category:
Sociology: sport & leisure
Format:
Hardback
Publication Date:
21-02-2008
Language:
English
Publisher:
Taylor & Francis Ltd
Country of origin:
United Kingdom
Pages:
208
Dimensions (mm):
229x152x17mm
Weight:
0.41kg
Steven E. Jones

Steven E. Jones is DeBartolo Chair in Liberal Arts and Professor of English and Digital Humanities at the University of South Florida, USA. He is the author or editor of 11 books, including The Emergence of the Digital Humanities (2014).

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