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The Surfing Penguin

The Surfing Penguin

A Collection of Interactive Short Stories about Growing up in the Digital Age

by Kim Maslin and John Field
Paperback
Age range: 8 to 10 years old Publication Date: 21/12/2018

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  $32.63

Being a pre-teen in the 21st century isn't always easy

The much anticipated sequel to "The Tweeting Galah" is here, with new and familiar furry faces returning to the Australian outback. Join them, as they learn how to stay safe, happy and healthy as they use their devices to go online.

The animals' stories and lessons are brought to life using innovative Zappar augmented reality technology, adding a unique dimesion to this reading experience.

Thousands of copies of "The Tweeting Galah" series have already been sold worldwide, and hundreds of teachers are using this resource in their primary school classrooms.

INNOVATIVE

"The Surfing Penguin" offers a unique approach to cybersafety education for children, parents and teachers alike

INTERACTIVE

Using Zappar augmented reality technology, children are able to further engage with the story using a smart device.

EDUCATIONAL

Engaging learning activities allow children to develop a deeper understanding of cybersafety issues. Download free lesson plans and resources via "The Tweeting Galah" lesson library.

ENTERTAINING

With its relatable characters, vibrant illustrations and quirky stories, "The Surfing Penguin" is a story for everyone to enjoy

Cybersafety Topics

"The Surfing Penguin" covers the following cybersafety issues:

  • Viewing inappropriate content
  • Cyberbullying
  • Trolling (Online Gaming)
  • Location services

The easy-to-use classroom resource

"The Surfing Penguin" is the perfect classroom resource for teaching primary school students about cybersafety and digital citizenship. Reflection questions and interactive learning activities in the book mean it is literally a "grab-n-go" set of lessons for you and your class to enjoy, which extend on the lessons covered in "The Tweeting Galah"

Learning activities included:

  • Reflection questions following each story
  • Take a penguin selfie
  • Generate your own online game name
  • Play the Location Block game

"The Tweeting Galah" can be used to meet parts of the following curriculum:

  • Digital Technologies
  • Protective Behaviours
  • Health
  • Literacy
  • ICT Capability
ISBN:
9780646996806
9780646996806
Category:
General fiction (Children's / Teenage)
Age range:
8 to 10 years old
Format:
Paperback
Publication Date:
21-12-2018
Language:
English
Publisher:
Kim\Maslin
Country of origin:
Australia

This title is in stock with our Australian supplier and should arrive at our Sydney warehouse within 2 - 3 weeks of you placing an order.

Once received into our warehouse we will despatch it to you with a Shipping Notification which includes online tracking.

Please check the estimated delivery times below for your region, for after your order is despatched from our warehouse:

ACT Metro  2 working days

NSW Metro  2 working days

NSW Rural  2 - 3 working days

NSW Remote  2 - 5 working days

NT Metro  3 - 6 working days

NT Remote  4 - 10 working days

QLD Metro  2 - 4 working days

QLD Rural  2 - 5 working days

QLD Remote  2 - 7 working days

SA Metro  2 - 5 working days

SA Rural  3 - 6 working days

SA Remote  3 - 7 working days

TAS Metro  3 - 6 working days

TAS Rural  3 - 6 working days

VIC Metro  2 - 3 working days

VIC Rural  2 - 4 working days

VIC Remote  2 - 5 working days

WA Metro  3 - 6 working days

WA Rural  4 - 8 working days

WA Remote  4 - 12 working days

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