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Videogames

Videogames

Design / Play / Disrupt

by Marie Foulston and Kristian Volsing
Hardback
Publication Date: 01/10/2018

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Videogames: Design / Play / Disrupt explores the design and culture of videogames since the mid-2000s, investigating ground-breaking contemporary design work, creative and rebellious player communities, and the political conversations that define this movement.

A star-studded cast of contributors consider a variety of games, from blockbusters like The Last of Us and Splatoon and cultural phenomena such as Minecraft to less-mainstream productions like Consume Me, which tackles the difficult issues of body image and extreme dieting.

Canadian academic and minimalist games designer Pippin Barr addresses violence in videogames through his work on A Series of Gunshots; Kat Brewster discusses the creation of fan art and fan fiction in relation to the multiplayer first-person shooter Overwatch; and the phenomenon of community and cosplay is explored by Philippa Warr through League of Legends and the 2017 world finals in Beijing.

It also features rarely seen material including designers' notebooks, concept art, prototypes and the artistic inspirations behind games such as Journey, Kentucky Route Zero and No Man's Sky.

This is truly a landmark publication, bringing videogames into the mainstream of cultural criticism and placing them alongside more conventional mediums of creative expression.

ISBN:
9781851779406
9781851779406
Category:
Computer games / online games: strategy guides
Format:
Hardback
Publication Date:
01-10-2018
Language:
English
Publisher:
V & A Publishing
Country of origin:
United Kingdom
Pages:
208
Dimensions (mm):
241.3x196.85x25.4mm
Weight:
0.68kg
Marie Foulston

Marie Foulston is a Curator in the Design, Architecture and Digital Department at the V&A. 

Kristian Volsing

Kristian Volsing is a Research Curator in the Design, Architecture and Digital Department at the V&A.

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