This boxed set contains the complete Rich Weed science-fiction private eye series, collected together for the first time in one low-priced volume. For fans of Douglas Adams and Harry Harrison.
THE TAU CETI TRANSMUTATION (Rich Weed #1): For private eye Rich Weed, the smart thing to do would’ve been to say no. No to the heart-stoppingly beautiful woman who sauntered through the front door. No to the case that smelled fishier than a Venusian squid farm. No to the thief who left behind more than he made off with. But no one’s ever accused Rich of taking the easy path in life—or the smart one.
Now Rich is stuck in the thick of it, bouncing between clues as he tries to unravel a bizarre case of religious brainwashing—one that leads him from the mandibles of waffle-loving aliens to the unwashed hands of half-baked hippies and back. As the mystery thickens, only one thing is clear: as lovely as the client was, he really should’ve told her no.
DEEP SPACE DRAGNET (Rich Weed #2): In space, no one can hear you scream—but that won’t stop private eye Rich Weed from shrieking like a little girl.
He probably should’ve stayed gravity bound at home, but when a representative from transport titan InterSTELLA offers a chance at a wily gang of space pirates, how could Rich say no? Of course, the rep didn’t mention Rich would have to join forces with a malcontent bounty hunter and a cow-like alien physicist with a limited grasp of the English language.
Now the bounty hunter’s flying off the rails, the alien looks like a fraud, and everything about the case smells suspect. To make matters worse, the pirates are out for revenge—and they’re coming for Rich.
BRAIN GAMES (Rich Weed #3): When games are this lifelike, who needs reality? It’s a question Tau Ceti private eye Rich Weed has never wrestled with. He prefers his handshakes firm and his women fleshy, not pixilated. But when a missing persons case takes an unexpected turn, Rich is forced to dive into the digital world of fully immersive Brain games—and fend for his life therein.
Luckily, the games aren’t real, but the nefarious scheme he finds himself mired in upon logging out certainly is. With a fellow detective at his side, Rich must untangle the threads of a twisted conspiracy in pursuit of an interplanetary con artist, all while putting his neck squarely on the line. The difference is, in the real world—there are no respawns.