Zones of Control

Zones of Control

by Marcus SchulzkeMark Mahaffey Brian Train and others

Epub (Kobo), Epub (Adobe) Publication Date: 15/04/2016

  $69.84

Examinations of wargaming for entertainment, education, and military planning, in terms of design, critical analysis, and historical contexts.


Games with military themes date back to antiquity, and yet they are curiously neglected in much of the academic and trade literature on games and game history. This volume fills that gap, providing a diverse set of perspectives on wargaming's past, present, and future. In Zones of Control, contributors consider wargames played for entertainment, education, and military planning, in terms of design, critical analysis, and historical contexts. They consider both digital and especially tabletop games, most of which cover specific historical conflicts or are grounded in recognizable real-world geopolitics. Game designers and players will find the historical and critical contexts often missing from design and hobby literature; military analysts will find connections to game design and the humanities; and academics will find documentation and critique of a sophisticated body of cultural work in which the complexity of military conflict is represented in ludic systems and procedures.


Each section begins with a long anchoring chapter by an established authority, which is followed by a variety of shorter pieces both analytic and anecdotal. Topics include the history of playing at war; operations research and systems design; wargaming and military history; wargaming's ethics and politics; gaming irregular and non-kinetic warfare; and wargames as artistic practice.


Contributors

Jeremy Antley, Richard Barbrook, Elizabeth M. Bartels, Ed Beach, Larry Bond, Larry Brom, Lee Brimmicombe-Wood, Rex Brynen, Matthew B. Caffrey, Jr., Luke Caldwell, Catherine Cavagnaro, Robert M. Citino, Laurent Closier, Stephen V. Cole, Brian Conley, Greg Costikyan, Patrick Crogan, John Curry, James F. Dunnigan, Robert J. Elder, Lisa Faden, Mary Flanagan, John A. Foley, Alexander R. Galloway, Sharon Ghamari-Tabrizi, Don R. Gilman, A. Scott Glancy, Troy Goodfellow, Jack Greene, Mark Herman, Kacper Kwiatkowski, Tim Lenoir, David Levinthal, Alexander H. Levis, Henry Lowood, Elizabeth Losh, Esther MacCallum-Stewart, Rob MacDougall, Mark Mahaffey, Bill McDonald, Brien J. Miller, Joseph Miranda, Soraya Murray, Tetsuya Nakamura, Michael Peck, Peter P. Perla, Jon Peterson, John Prados, Ted S. Raicer, Volko Ruhnke, Philip Sabin, Thomas C. Schelling, Marcus Schulzke, Miguel Sicart, Rachel Simmons, Ian Sturrock, Jenny Thompson, John Tiller, J. R. Tracy, Brian Train, Russell Vane, Charles Vasey, Andrew Wackerfuss, James Wallis, James Wallman, Yuna Huh Wong

ISBN:
9780262334952
9780262334952
Category:
Indoor games
Format:
Epub (Kobo), Epub (Adobe)
Publication Date:
15-04-2016
Language:
English
Publisher:
The MIT Press
James Wallman

James Wallman is a cultural commentator and trend forecaster, and the international bestselling author of Stuffocation. He has written for GQ, the New York Times and the FT, and appeared on the BBC, the ABC and MSNBC. He runs a boutique trend forecasting firm whose clients range from KFC to KPMG, Yell and Eventbrite.

He has studied at the universities of Oxford and Cambridge. He has spoken at Google HQ in California, the Collision Conference in Las Vegas, the London School of Economics, the Royal Academy, the Royal Society of the Arts, and 10 Downing Street.

He has hosted Guardian Masterclasses, and run courses at the School of Life in London and Antwerp. He is an ambassador for the charity Global Action Plan. He has lived in France, Greece and California, and he currently lives in London with his wife and two children.

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