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Beginning Unreal Engine 4 Blueprints Visual Scripting

Beginning Unreal Engine 4 Blueprints Visual Scripting

Using C++: From Beginner to Pro

by Satheesh Pv
Paperback
Publication Date: 26/11/2020

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Discover how Unreal Engine 4 allows you to create exciting games using C++ and Blueprints. This book starts with installing, launching, and examining the details of Unreal Engine.



Next, you will learn about Blueprints and C++ and how to leverage them. The following chapters talk in detail about gameplay, basic physics, and ray-casting for game development in Unreal Engine. Furthermore, you'll create material, meshes, and textures.



The last chapter brings all the concepts together by building a demo game. By the end of the book, you'll be equipped with the know-how and techniques needed to develop and deploy your very own game in Unreal Engine.



What You Will Learn





Discover Blueprints and how to apply them in Unreal Engine 4
Get started with C++ programming in Unreal Engine 4
Apply the concepts of physics and ray-casting
Work with the Gameplay Framework

Who This Book Is For



Beginners interested in learning Blueprints visual scripting and C++ for programming games in Unreal Engine 4 would find this book useful.
ISBN:
9781484263952
9781484263952
Category:
Games development & programming
Format:
Paperback
Publication Date:
26-11-2020
Publisher:
APress
Country of origin:
United States
Pages:
165
Dimensions (mm):
235x155mm
Weight:
0.45kg

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