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End-to-End Game Development

End-to-End Game Development

Creating Independent Serious Games and Simulations from Start to Finish

by Nick Iuppa and Terry Borst
Paperback
Publication Date: 01/12/2009

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You're part of a new venture, an independent gaming company, and you are about to undertake your first development project. The client wants a serious game, one with instructional goals and assessment metrics. Or you may be in a position to green light such a project yourself, believing that it can advance your organization's mission and goals. This book provides a proven process to take an independent game project from start to finish.

In order to build a successful game, you need to wear many hats. There are graphic artists, software engineers, designers, producers, marketers - all take part in the process at various (coordinated) stages, and the end result is hopefully a successful game. Veteran game producers and writers (Iuppa and Borst) cover all of these areas for you, with step by step instructions and checklists to get the work done.

The final section of the book offers a series of case studies from REAL indy games that have been developed and launched succesfully, and show exactly how the principles outlined in the book can be applied to real world products.

The book's associated author web site offers ancillary materials & references as well as serious game demos and presentations.
ISBN:
9780240811796
9780240811796
Category:
Games development & programming
Format:
Paperback
Publication Date:
01-12-2009
Language:
English
Publisher:
Taylor & Francis Ltd
Country of origin:
United Kingdom
Pages:
371
Dimensions (mm):
246x189x20mm
Weight:
0.71kg

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