Williams combines detailed explanations of HTML5's key innovations with examples, including two case study applications that address the entire development process. He guides you through setting up a state-of-the-art HTML5 development environment; making the most of HTML5's canvas tag, SVG vector graphics, and WebGL 3D; and targeting diverse mobile and social platforms. It's all here: from the essentials of online game design to the nitty-gritty details of performance optimisation.
Coverage includes
Understanding the HTML5 innovations that make it possible to create amazingly rich games
Setting up a state-of-the-art open source HTML5 game development environment
Using JavaScript to drive sophisticated interactions between users and games
Building basic games fast, with the prototype-based Simple Game Framework (SGF)
Generating movement and gameplay with the canvas tag and surface
Creating games with SVG vector graphics using the RaphaelJS Javascript library
Using Three.js to build powerful WebGL 3D games with far less complexity
Developing games without JavaScript, using Google Web Toolkit (GWT) or CoffeeScript
Building a complete multiplayer game server using Node.js and WebSockets
Planning and choosing tools for mobile game development with HTML5
Optimising game performance with offline cache, minification, and other techniques
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