With his family and allies prisoners of the madman Kurokawa, the mysterious League and evil Dominion plotting schemes of their own, and the Grik trying to build their swarm and concentrate power, Reddy faces danger on all sides.
Desperate to confront Kurokawa, Captain Reddy is rushing repairs to the Walker, but he fears he's subordinating the war effort for personal reasons-again. Still, Kurokawa can't be left alone. Sometimes, just because you want to do something doesn't mean it's wrong . . .
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