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3D Engine Design for Virtual Globes

3D Engine Design for Virtual Globes

by Patrick Cozzi and Kevin Ring
Hardback
Publication Date: 24/06/2011

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Supported with code examples and the authors' real-world experience, this book offers the first guide to engine design and rendering algorithms for virtual globe applications like Google Earth and NASA World Wind. The content is also useful for general graphics and games, especially planet and massive-world engines. With pragmatic advice throughout, it is essential reading for practitioners, researchers, and hobbyists in these areas, and can be used as a text for a special topics course in computer graphics. Topics covered include: Rendering globes, planet-sized terrain, and vector data Multithread resource management Out-of-core algorithms Shader-based renderer design
ISBN:
9781568817118
9781568817118
Category:
3D graphics & modelling
Format:
Hardback
Publication Date:
24-06-2011
Language:
English
Publisher:
Taylor & Francis Inc
Country of origin:
United States
Pages:
516
Dimensions (mm):
235x191x30mm
Weight:
1.12kg

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