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3D Game Design with Unreal Engine 4 and Blender

3D Game Design with Unreal Engine 4 and Blender

by Justin Plowman
Paperback
Publication Date: 29/06/2016

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Combine the powerful UE4 with Blender to create visually appealing and comprehensive game environmentsAbout This Book*The only resource that shows how you can incorporate Blender into your Unreal Engine 4 Game environment*Create amazing 3D game environments by leveraging the power of Blender and Unreal Engine 4*Practical step-by-step approach with plenty of illustrative examples to get you started immediatelyWho This Book Is ForThis book would be ideal for 3D artists and game designers who want to create amazing 3D game environments and leverage the power of Blender with Unreal Engine 4. 3D design basics would be necessary to get the most out of this book. Some previous experience with Blender would be helpful but not essentialWhat You Will Learn*A great place to start for beginner and intermediate developers*Step-by-step instructions for creating levels using Blender and Unreal Engine 4*Does not assume prior knowledge of this or similar software*Aims to cover the basics/intermediates of level development and asset creation. Does not stray too far into the advanced tools that can be found within both applications*Create a fully functioning game level of your own design!*Customize your level with detailed 3D assets created with Blender*Import those assets into Unreal Engine 4 to create an amazing finished productIn DetailUnreal Engine 4 now has support for Blender, which was not available in earlier versions. This has opened up new possibilities and that is where this book comes in. This is the first book in the market combining these two powerful game and graphic engines. Readers will build an amazing high-level game environment with UE4 and will show them how to use the power of Blender 3D to create stunning animations and 3D effects for their game. This book will start with creating levels, 3D assets for the game, game progression, light and environment control, animation, and so on. Then it will teach readers to add amazing visual effects to their game by applying rendering, lighting, rigging, and compositing techniques in Blender. Finally, readers will learn how to smoothly transfer blender files to UE4 and animate the game assets. Each chapter will add complexities to the game environment.
ISBN:
9781785881466
9781785881466
Category:
Computer programming / software development
Format:
Paperback
Publication Date:
29-06-2016
Language:
English
Publisher:
Packt Publishing Limited
Country of origin:
United Kingdom

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