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3D Graphics for Game Programming

3D Graphics for Game Programming

by JungHyun Han
Hardback
Publication Date: 17/02/2011

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Designed for advanced undergraduate and beginning graduate courses, 3D Graphics for Game Programming presents must-know information for success in interactive graphics. Assuming a minimal prerequisite understanding of vectors and matrices, it also provides sufficient mathematical background for game developers to combine their previous experience in graphics API and shader programming with the background theory of computer graphics. Well organized and logically presented, this book takes its organizational format from GPU programming and presents a variety of algorithms for programmable stages along with the knowledge required to configure hard-wired stages. Easily accessible, it offers a wealth of elaborate 3D visual presentations and includes additional theoretical and technical details in separate shaded boxes and optional sections. Maintaining API neutrality throughout to maximize applicability, the book gives sample programs to assist in understanding. Full PowerPoint files and additional material, including video clips and lecture notes with all of the figures in the book, are available on the book's website: http://media.korea.ac.kr/book
ISBN:
9781439827376
9781439827376
Category:
Games development & programming
Format:
Hardback
Publication Date:
17-02-2011
Language:
English
Publisher:
Taylor & Francis Inc
Country of origin:
United States
Pages:
330
Dimensions (mm):
234x156x18mm
Weight:
0.69kg

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