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3D Math Primer for Graphics and Game Development

3D Math Primer for Graphics and Game Development

by Fletcher Dunn and Ian Parberry
Hardback
Publication Date: 02/11/2011

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This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.
ISBN:
9781568817231
9781568817231
Category:
Graphical & digital media applications
Format:
Hardback
Publication Date:
02-11-2011
Language:
English
Publisher:
Taylor & Francis Inc
Country of origin:
United States
Edition:
2nd Edition
Pages:
846
Dimensions (mm):
235x191x38mm
Weight:
1.9kg

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