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Artificers and Alchemy (Dungeons and Dragons)

Artificers and Alchemy (Dungeons and Dragons)

A Young Adventurer's Guide

by Stacy KingOfficial Dungeons & Dragons Licensed and Jim Zub
Hardback
Publication Date: 16/04/2024

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An immersive, one-of-a-kind guide to the wonderous magical items and creatures of Dungeons & Dragons, the world’s most beloved tabletop role-playing game.

Featuring amazing illustrations and expert insights, Artificers & Alchemy explores peculiar phenomena, sentient weapons, guardian gear, and the artificers who create these enchanted objects. If you’re eager to start your own D&D adventures, this guidebook provides the perfect starting point to creating worlds of fantasy and weaving an epic story all your own.

ISBN:
9781984862204
9781984862204
Category:
Hobbies
Format:
Hardback
Publication Date:
16-04-2024
Language:
English
Publisher:
Potter/Ten Speed/Harmony/Rodale
Country of origin:
United States
Pages:
112
Dimensions (mm):
217.17x152.4x14.73mm
Weight:
0.39kg
Stacy King

Stacy King is a freelance writer, editor and modiste based in Toronto, Ontario. Her main focus is writing for middle grade and young adult audiences, particularly fantasy and historical fiction. Her most recent work includes the Dungeons and Dragons’ Young Adventurer’s Guide series for Ten Speed Press, a new-player friendly introduction to the world and concepts of the iconic role-playing game.

She was the founding editor for the Manga Classics series, adapting western literary classics into Japanese graphic novel formats. She currently lives in downtown Toronto with her husband, comics writer Jim Zub, and has never quite gotten over her love of playing dress-up.

Official Dungeons & Dragons Licensed

Dungeons & Dragons launched the great tradition of roleplaying games in 1974 with an unprecedented mix of adventure and strategy, dice-rolling, and storytelling. Wizards of the Coast continues to honor that tradition, bringing to market a diverse range of D&D game and entertainment experiences and influencing numerous writers, directors, and game designers by tapping into an innate human need to gather with friends and tell an exciting story together.

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