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Artificial Intelligence for Computer Games

Artificial Intelligence for Computer Games

An Introduction

by John David Funge
Paperback
Publication Date: 02/12/2019

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RRP  $139.00

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Learn to make games that are more fun and engaging! Building on fundamental principles of Artificial Intelligence, Funge explains how to create Non-Player Characters (NPCs) with progressively more sophisticated capabilities. Starting with the basic capability of acting in the game world, the book explains how to develop NPCs who can perceive, remember what they perceive, and then continue in the game play to think about the effects of possible actions, and finally learn from their experience. Funge considers the system architecture and explains how to implement potential behaviors (both reactive and deliberate) for intelligent and responsive NPCs allowing for games that are more fun and engaging. Emphasizing enduring design principles, Funge covers the basics of Game AI and provides a clear, easy to read introduction that beginning programmers and game designers will enjoy.
ISBN:
9780367446567
9780367446567
Category:
Games development & programming
Format:
Paperback
Publication Date:
02-12-2019
Publisher:
Taylor & Francis Ltd
Country of origin:
United Kingdom
Pages:
160
Dimensions (mm):
229x152mm
Weight:
0.45kg

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