This project-based tutorial covers the creation of 3D assets in a game engine, from concept to implementation. You will learn the 3D pipeline using Maya and Substance Painter, which are industry-standard programs used for content creation in game development. You also will know how to add them and work with them in Unity.
The book begins with an overall look at the production of game development and the different roles in creating assets. Then, starting with Maya, you learn how to start with a concept and take it through the entire production pipeline: base mesh, UV mapping, high poly, texturing, rigging, and animation. You will be working on one asset project throughout the entire book to understand how one phase leads to the next one. Lastly, you will cover asset placement and integration into Unity.
What You Will Learn
- Build a thorough knowledge of the 3D game asset production workflow
- Understand how each phase leads up to the next one
- Know how 3D assets are implemented into Unity
- Texture, rig, and animate the 3D model
- Export and import the 3D asset or model
- Understand the iterative design process
Who This Book Is For
3D artists, from beginners to specialists, who are interested in learning the 3D production pipeline of game assets as a whole
This title is in stock with our Australian supplier and should arrive at our Sydney warehouse within 2 - 3 weeks of you placing an order.
Once received into our warehouse we will despatch it to you with a Shipping Notification which includes online tracking.
Please check the estimated delivery times below for your region, for after your order is despatched from our warehouse:
ACT Metro: 2 working days
NSW Metro: 2 working days
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QLD Remote: 2-7 working days
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SA Rural: 3-6 working days
SA Remote: 3-7 working days
TAS Metro: 3-6 working days
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WA Metro: 3-6 working days
WA Rural: 4-8 working days
WA Remote: 4-12 working days
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