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Board Games in the CLIL Classroom

Board Games in the CLIL Classroom

New Trends in Content and Language Integrated Learning

by Athanasios Karasimos and Thomai Alexiou
Hardback
Publication Date: 18/12/2023

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The present book explores how modern board gaming and language teaching can be beneficially combined to achieve optimal impact. Modern board games have a lot to offer language learners and teachers, and they should play a much more significant role in what has been labelled "Content and Language Integrated Learning" or CLIL.

Modern board games require cooperation, problem-solving, active discovery, interpretation and analysis. Most importantly, modern board games allow students to explore a hypothetical environment without the risk of language errors. The key ingredient of the present book is "game-based learning and teaching theory", or GBLTT, a theoretical framework which measures learning outcomes based on gaming and learning procedures. GBLTT is focused on balancing information and gameplay as well as putting a focus on the ability of each learner to retain language competence and to put their subject to realistic situations.

ISBN:
9783111000473
9783111000473
Category:
Language acquisition
Format:
Hardback
Publication Date:
18-12-2023
Language:
English
Publisher:
De Gruyter, Inc.
Country of origin:
United States
Dimensions (mm):
230x155mm
Weight:
0.51kg

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