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Cases on Digital Game-Based Learning

Cases on Digital Game-Based Learning

Methods, Models, and Strategies

by Nicola Whitton and Youngkyun Baek
Hardback
Publication Date: 31/01/2013

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In K-12 classrooms, as well as on the college and university level, the incorporation of digital games has played a vital role in the educational system. While introducing teachers to new fields, these digital games have been designed and implemented for the classroom and have shown positive results at a variety of educational levels.

Cases on Digital Game-Based Learning: Methods, Models, and Strategies analyses the implementation of digital game applications for learning as well as addressing the challenges and pitfalls experienced. Providing strategies, advice and examples on adopting games into teaching, this collection of case studies is essential for teachers and instructors at various school levels in addition to researchers in game-based learning and pedagogic innovation.
ISBN:
9781466628489
9781466628489
Category:
Educational equipment & technology
Format:
Hardback
Publication Date:
31-01-2013
Publisher:
Idea Group,U.S.
Country of origin:
United States
Pages:
350
Dimensions (mm):
254x178x33mm
Weight:
1.33kg

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