Free shipping on orders over $99
Choosing and Using Digital Games in the Classroom

Choosing and Using Digital Games in the Classroom

A Practical Guide

by Katrin Becker
Paperback
Publication Date: 14/06/2018

Share This Book:

  $139.00
or 4 easy payments of $34.75 with
afterpay
This item qualifies your order for FREE DELIVERY
This book presents an in-depth overview of the uses of digital games in education, from K-12 up through post-secondary. Beginning with a look at the history of games in education and the context for digital games, this book guides readers through various methods of serious game implementation, including the Magic Bullet Model, which focuses on the player's point of view of the game experience. The book also includes methods of measuring the effects of games in education and guidance on creating digital game-based learning lesson plans.
ISBN:
9783319791753
9783319791753
Category:
Educational equipment & technology
Format:
Paperback
Publication Date:
14-06-2018
Publisher:
Springer International Publishing AG
Country of origin:
Switzerland
Pages:
411
Dimensions (mm):
235x155x23mm
Weight:
0.67kg

This title is in stock with our Australian supplier and should arrive at our Sydney warehouse within 1 - 2 weeks of you placing an order.

Once received into our warehouse we will despatch it to you with a Shipping Notification which includes online tracking.

Please check the estimated delivery times below for your region, for after your order is despatched from our warehouse:

ACT Metro: 2 working days
NSW Metro: 2 working days
NSW Rural: 2-3 working days
NSW Remote: 2-5 working days
NT Metro: 3-6 working days
NT Remote: 4-10 working days
QLD Metro: 2-4 working days
QLD Rural: 2-5 working days
QLD Remote: 2-7 working days
SA Metro: 2-5 working days
SA Rural: 3-6 working days
SA Remote: 3-7 working days
TAS Metro: 3-6 working days
TAS Rural: 3-6 working days
VIC Metro: 2-3 working days
VIC Rural: 2-4 working days
VIC Remote: 2-5 working days
WA Metro: 3-6 working days
WA Rural: 4-8 working days
WA Remote: 4-12 working days

Reviews

Be the first to review Choosing and Using Digital Games in the Classroom.