Minimizing simple and cumulative regret in Monte-Carlo tree search.- on robustness of CMAB algorithms.- Experimental approach.- Job-level algorithms for "Connect6" opening position analysis.- Monte-Carlo tree search and minimax hybrids with heuristic evaluation functions.- Monte-Carlo tree search for the game of "7 Wonders".- Small and large MCTS playouts applied to Chinese Dark Chess Stochastic Game.- On the complexity of general game playing.- Efficient grounding of game descriptions with tabling.- SHPE: HTN planning for video games.- Predicting player disengagement in online games.- Coordinating dialogue systems and stories through behavior composition.
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