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Culture and Computing

Culture and Computing

8th International Conference, C&C 2020, Held As Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020, Proceedings

by Matthias Rauterberg
Paperback
Publication Date: 17/06/2020

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HCI and Ethics in Cultural Contexts.- Mood Boards as a Tool for Studying Emotions as Building Blocks of the Collective Unconscious.- Research on Consumers' Decision-making Factors of Cultural and Creative Products of the Palace Museum under the Background of New Media.- Computer Science Intersects Humanities: Visualization Projects for Liberal Arts Undergraduate Students through an Interdisciplinary Approach Using Software Development Skills and Japanese Cultural Knowledge.- Research on the Design and Method of Innovation System of Cultural and Creative Industries Based on Social Development.- How AI Systems Challenge the Conditions of Moral Agency?.- Deep Fake and Cultural Truth - Custodians of Cultural Heritage in the Age of a Digital Reproduction.- Experiencing the Conditions of Trust: A Practice-Based Exploration of Trust Formation through an Artificial Society Environment.- Cognitive Mimetics for AI Ethics: Tacit Knowledge, Action Ontologies and Problem Restructuring.- Good Life Ecosystems - Ethics and Responsibility in the Silver Market.- Hume's Guillotine Resolved.- Influences on Livestreaming Usage in China: Contents, Motivations, and Engagements.- Interactive and Immersive Cultural Heritage.- Archiving the Memory of the Holocaust.- Open City Museum: Unveiling the Cultural Heritage of Athens through an -Augmented Reality Based- Time Leap.- Research on Cultural Tourism Experience Design Based on Augmented Reality.- User Experience of Interaction Design in Local Cultural Heritage Museum based on Digital Information Services and Navigation Support.- Mixed Reality and Volumetric Video in Cultural Heritage: Expert Opinions on Augmented and Virtual Reality.- The Effects of Interactive Digital Exhibits (IDEs) on Children's Experience in Science Museums.- Redefining Visual Storytelling for Adaptation of Classic Literature in Immersive Environments: Hölderlin's Echo VR.- Increasing the Museum Visitor's Engagement through Compelling Storytelling based on Interactive Explorations.- Semantics-driven Conversational Interfaces for Museum Chatbots.- 3D Virtual Reconstruction and Sound Simulation of an Ancient Roman Brass Musical Instrument.- 'Talking' Triples to Museum Chatbots.- Acoustic Experiences for Cultural Heritage Sites: A Pilot Experiment on Spontaneous Visitors' Interest.- A Robot in the Library.- Preservation of Local Cultures.- Preservation and Promotion of Opera Cultural Heritage: The Experience of La Scala Theatre.- How to Utilize the HuValue Tool for Daily Life Product Design.- A Study on Symbolic Aesthetics of China's Splashed Ink Freehand Landscape Painting.- Study on the Development of Ruichang Bamboo Weaving Patterns based on Computer Graphics and Machine Learning.- Prakempa: The Colour Music of the Balinese Calendar.- Virtual Cinematic Heritage for the Lost Singaporean Film Pontianak (1957).- Interactive Rakuchu Rakugai-zu (Views in and around Kyoto).- Research on the Regenerated Design of Blue Calico based on Computer Image Processing.- Wechat Redesign for Foreigners Living in China from Culturally Adaptive Design Perspective.- A Methodological Reflection: Deconstructing Cultural Elements for Enhancing Cross-cultural Appreciation of Chinese Intangible Cultural Heritage.

ISBN:
9783030502669
9783030502669
Category:
Operating systems
Format:
Paperback
Publication Date:
17-06-2020
Language:
English
Publisher:
Springer International Publishing AG
Country of origin:
Switzerland
Dimensions (mm):
235x155mm
Weight:
0.74kg

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