This collection intends to fill a long overdue research gap on the praxeological aspects of the relationships between disabilities, accessibility, and digital gaming. It will focus on the question of how Game Studies can profit from a Disability Studies perspective of en-/disabling gaming and issues of disability, (in)accessibility and ableism, and vice versa. Instead of departing from the medical model of disability that informs a wide range of publications on "disabled" gaming and that preconceives users as either "able-bodied," "normal" or as "disabled," "deficit," or "unable to play," our central premise is that dis/ability is not an essential characteristic of the playing subject. We rather intend to analyze the complex infrastructures of playing, i.e., the complex interplay of heterogeneous human and non-human actors, that are en- or disabling.
- ISBN:
- 9783031343735
- 9783031343735
-
Category:
- Media studies
- Format:
- Hardback
- Publication Date:
-
14-02-2024
- Language:
- English
- Publisher:
- Springer International Publishing AG
- Country of origin:
- Switzerland
- Dimensions (mm):
- 210x148mm
- Weight:
- 0.62kg
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