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Drawing Basics and Video Game Art

Drawing Basics and Video Game Art 1

Classic to Cutting-Edge Art Techniques for Winning Video Game Design

by C Solarski
Paperback
Publication Date: 15/10/2012
5/5 Rating 1 Review

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Level Up Your Video Game Design!

"This book supports my own 30-year crusade to demonstrate that games are an art form that undeniably rivals traditional arts. It gives detailed explanations of game art techniques and their importance, while also highlighting their dependence on artistic aspects of game design and programming."

- John Romero, co-founder of id Software and CEO of Loot Drop, Inc.

"Solarski's methodology here is to show us the artistic techniques that every artist should know, and then he transposes them to the realm of video games to show how they should be used to create a far more artful gaming experience ... if I were an artist planning to do video game work, I'd have a copy of this on my shelf."

- Marc Mason, Comics Waiting Room

Video games are not a revolution in art history, but an evolution. Whether the medium is paper or canvas-or a computer screen-the artist's challenge is to make something without depth seem like a window into a living, breathing world. Video game art is no different.

Drawing Basics and Video Game Art is first to examine the connections between classical art and video games, enabling developers to create more expressive and varied emotional experiences in games. Artist game designer Chris Solarski gives readers a comprehensive introduction to basic and advanced drawing and design skills-light, value, color, anatomy, concept development-as well as detailed instruction for using these methods to design complex characters, worlds, and gameplay experiences. Artwork by the likes of Michelangelo, Titian, and Rubens are studied alongside AAA games like BioShock, Journey, the Mario series, and Portal 2, to demonstrate perpetual theories of depth, composition, movement, artistic anatomy, and expression.

Although Drawing Basics and Video Game Art is primarily a practical reference for artists and designers working in the video games industry, it's equally accessible for those interested to learn about gaming's future, and potential as an artistic medium.

Also available as an eBook
ISBN:
9780823098477
9780823098477
Category:
Illustration & commercial art
Format:
Paperback
Publication Date:
15-10-2012
Language:
English
Publisher:
Watson-Guptill Publications
Country of origin:
United States
Pages:
208
Dimensions (mm):
262x216x16mm
Weight:
0.89kg

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As someone who is new to studying Video Game Design and who previously had very little experience at drawing, this book has been invaluable to me. Covering the required fundamentals of drawing, anatomy shading and perspective in an extremely clear and easy to follow format, I was able to study these techniques presented in the book before moving on to the more involved and complicated techniques and styles of the popular video games reviewed and analyzed in this book. The fundamentals section also covered and provided insight on many famous artists from history and their technique. I think is incredible for the price I paid and highly recommend it to any aspiring game artist or someone just new to idea of video game art. Great work Chris and I loved the books "levels" not chapters giving the extra appreciation to gamers who love "levelling up!" haha :)

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