The aim of this book is to collect and to cluster research areas in the field of serious games and entertainment computing. It provides an introduction and gives guidance for the next generation of researchers in this field.
The 18 papers presented in this volume, together with an introduction, are the outcome of a GI-Dagstuhl seminar which was held at Schloss Dagstuhl in July 2015.
ISBN:
9783319461519
9783319461519
Category:
Computer games / online games: strategy guides
Format:
Paperback
Publication Date:
06-10-2016
Publisher:
Springer International Publishing AG
Country of origin:
Switzerland
Pages:
541
Dimensions (mm):
235x155x28mm
Weight:
8.25kg
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