Free shipping on orders over $99
Game Development Patterns with Unreal Engine 5

Game Development Patterns with Unreal Engine 5

Build Maintainable and Scalable Systems with C++ and Blueprint

by Stuart Butler and Tom Oliver
Paperback
Publication Date: 05/01/2024

Share This Book:

  $83.65
or 4 easy payments of $20.91 with
afterpay
Improve your game's code with design patterns to make it more readable, reusable, modular, and optimized, guided by an Unreal Authorized Instructor to enhance your overall use of C++ with Unreal Engine

Key Features

  • Explore programming patterns, structures, and principles and their applications in Unreal Engine 5 game development
  • Translate code from Blueprint to C++ to implement performant solutions in game development
  • Build a decoupled communications hierarchy and become a better game developer
  • Purchase of the print or Kindle book includes a free PDF eBook

Book Description

Design patterns serve as a toolkit of techniques and practices that enable you to write code that's not only faster, but also more manageable. With this book, you'll explore a range of design patterns and learn how to apply them to projects developed in Unreal Engine 5.You'll begin by delving into the foundational principles of coding and develop a solid understanding of the concepts, challenges, and benefits of using patterns in your code. As you progress, you'll identify patterns that are woven into the core of Unreal Engine 5 such as Double Buffer, Flyweight, and Spatial Partitioning, followed by some of the existing tool sets that embody patterns in their design and usage including Component, Behavior Tree, and Update.In the next section of the book, you'll start developing a series of gameplay use cases in C++ to implement a variety of design patterns such as Interface and Event-based Observers to build a decoupled communications hierarchy. You'll also work with Singleton, Command, and State, along with Behavioral Patterns, Template, Subclass Sandbox, and Type Object. The final section focuses on using design patterns for optimization, covering Dirty Flag, Data Locality, and Object Pooling.By the end, you'll be proficient in designing systems with the perfect C++/Blueprint blend for maintainable and scalable systems.

What you will learn

  • Grasp the essence of design patterns and their inherent utility
  • Understand the layers within UE 5 and how they work together
  • Identify the relationship between C++ code and Blueprint in Unreal Engine 5
  • Recognize the design patterns found within existing Unreal Engine 5 functions
  • Explore design patterns to understand their purpose and application within Unreal Engine 5
  • Creatively apply design patterns to existing code to overcome common challenges

Who this book is for

If you are a beginner or intermediate game developer working with Unreal Engine and looking to improve your C++ coding practices, this book is tailor-made to help you produce clean, reusable code through the application of design patterns.While this book will cover introductory tasks to show the fundamentals of Unreal Engine 5, its primary purpose is not to teach Unreal Engine from scratch. Prior experience with Unreal Engine will be beneficial, but don't fret if your knowledge isn't in-depth; the book will introduce tools and features as needed.

]]>
ISBN:
9781803243252
9781803243252
Category:
Mathematics
Format:
Paperback
Publication Date:
05-01-2024
Language:
English
Publisher:
Packt Publishing Limited
Country of origin:
United Kingdom
Dimensions (mm):
2349.5x1905mm
Stuart Butler

Based at the foot of the French Pyrenees mountains, Stuart Butler is an avid hiker who has taken to trails all across the world. He is the author of numerous hiking guidebooks covering destinations as diverse as the Himalayas, England, Sri Lanka, the Ethiopian highlands, the Balkans, Scandinavia and, of course, his beloved Pyrenees among others.

Stuart also writes travel guidebooks for Lonely Planet, Rough Guide and Bradt and is a regular contributor to many international newspapers and magazines for whom he writes about hiking, wildlife, and conservation issues. Stuart is also an award-winning photographer.

Tom Oliver

Tom Oliver is a Professor at the University of Reading, leading their Ecology and Evolution research group. He is a prominent systems thinker, advising both the UK government and the European Environment Agency. He is a frequent contributor to broadcast media and regularly gives talks on environmental science to general audiences. He has published more than seventy scientific papers in world-leading interdisciplinary journals and won two first-place prizes for essays communicating science to a broader audience. 

This title is in stock with our Australian supplier and should arrive at our Sydney warehouse within 2 - 3 weeks of you placing an order.

Once received into our warehouse we will despatch it to you with a Shipping Notification which includes online tracking.

Please check the estimated delivery times below for your region, for after your order is despatched from our warehouse:

ACT Metro: 2 working days
NSW Metro: 2 working days
NSW Rural: 2-3 working days
NSW Remote: 2-5 working days
NT Metro: 3-6 working days
NT Remote: 4-10 working days
QLD Metro: 2-4 working days
QLD Rural: 2-5 working days
QLD Remote: 2-7 working days
SA Metro: 2-5 working days
SA Rural: 3-6 working days
SA Remote: 3-7 working days
TAS Metro: 3-6 working days
TAS Rural: 3-6 working days
VIC Metro: 2-3 working days
VIC Rural: 2-4 working days
VIC Remote: 2-5 working days
WA Metro: 3-6 working days
WA Rural: 4-8 working days
WA Remote: 4-12 working days

Reviews

Be the first to review Game Development Patterns with Unreal Engine 5.