Create physically realistic 3D Graphics environments with this introduction to the ideas and techniques behind the process. Author David H. Eberly includes simulations to introduce the key problems involved and then gradually reveals the mathematical and physical concepts needed to solve them. He then describes all the algorithmic foundations and uses code examples and working source code to show how they are implemented, culminating in a large collection of physical simulations. The book tackles the complex, challenging issues that other books avoid, including Lagrangian dynamics, rigid body dynamics, impulse methods, resting contact, linear complementarity problems, deformable bodies, mass-spring systems, friction, numerical solution of differential equations, numerical stability and its relationship to physical stability, and Verlet integration methods. This book even describes when real physics isn't necessary - and hacked physics will do.
- ISBN:
- 9780123749031
- 9780123749031
- Category:
- Computer games design
- Format:
- Hardback
- Publication Date:
- 05-04-2010
- Language:
- English
- Publisher:
- Taylor & Francis Inc
- Country of origin:
- United States
- Edition:
- 2nd Edition
- Pages:
- 902
- Dimensions (mm):
- 235x191x41mm
- Weight:
- 1.94kg
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You can find this item in:
Graphical & digital media applications
Electronic
Computer games design
Games development & programming
Physics
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