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Gamers' Quest

Gamers' Quest 1

by George Ivanoff
Paperback
Publication Date: 08/10/2009
1/5 Rating 1 Review

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Tark and Zyra are teenaged thieves on a quest. In a world of magic and science, where dragons and mages exist alongside drones and lasers, they endeavour to reach the haven of Designers Paradise. But their world is not what it appears to be and their haven is about to come under threat of destruction. Can Tark and Zyra save Designers Paradise?
ISBN:
9781876462864
9781876462864
Category:
Science fiction (Children's / Teenage)
Format:
Paperback
Publication Date:
08-10-2009
Publisher:
Ford Street Publishing Pty Ltd
Country of origin:
Australia
Pages:
173
Dimensions (mm):
198x130x13mm
Weight:
0.19kg
George Ivanoff

George Ivanoff is an author and stay-at-home dad residing in Melbourne. He has written more than 90 books for kids and teens, including the RFDS adventures, the You Choose series and the Gamers trilogy.

As a child, George loved reading interactive books, where he got to make decisions about the direction of the story. He has had more fun plotting and writing the You Choose books than pretty much anything else. And writing the RFDS adventures has opened his eyes to the amazing working done by the Royal Flying Doctor Service.

He is thrilled that You Choose: The Treasure of Deadman's Cove won the 2015 YABBA for Fiction for Younger Readers.

George drinks too much coffee, eats too much chocolate and watches too much Doctor Who. He has one wife, two children and two cats.

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In recent years, computer games have gone way beyond the likes of Pacman, Space Invaders and such. These days you can take on an avatar and live in Second Life, for example. When I was much younger, you could play Dungeons and Dragons around a table, with other fans. It was very sociable and you collected gold, treasure, skills and weapons at the roll of a pair of dice, going up to higher levels as you went. Now, you can go on-line to do the same thing.



What would happen if the avatars wanted the same thing, only in our world?



Anyone who has read the original short story on which this is based, in the Ford Street anthology Trust Me! will know immediately whats going on in this novel, so Im not giving much away. Even if you havent read the original, you pick it up fairly speedily.



Teenage thieves Tark and Zyra live in a world in which magic is mixed with technology. You can be using a sword olight to kill a dragon one moment and battling a cyborg the next. The reasons for this become clear fairly soon. The young thieves use their ill-gotten gains to give them time in Designers Paradise, where they can do exotic things such as go to school, then home to do homework and watch television. But they have gotten in trouble with a character known as the Fat Man, who will not give up the chase, even when they are making their way to Designers Paradise. And Designers Paradise, when they get there, is also in danger



A good introduction to speculative fiction for younger readers, this one is non-stop action with a light touch. There is a lot of delightful over-the-top silliness you wouldnt for example, want to be a mage in this world, where you can end up a toad if your spell bounces back at you. The story is a cross between a computer game and Dungeons and Dragons, with a touch of Westworld. The cover art is by wonderful book illustrator Les Petersen, who did the covers for Simon Haynes Hal Spacejock novels and several for Andromeda Spaceways Inflight Magazine. The images of Tark and Zyra look like computer game avatars, giving a strong hint of what the novel is about.


** Edited **

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