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Godot 4 GDScript 2. 0 Programming

Godot 4 GDScript 2. 0 Programming

by Michael McGuire
Paperback
Publication Date: 06/03/2023

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Aspiring game developers and programmers, take note! This comprehensive guide is designed to teach you how to program in Godot 4 using GDScript 2.0. With a practical, hands-on approach, this book takes you on a journey from beginner to advanced level, with unique projects to work through.Starting with the basics of programming in Godot 4 and GDScript 2.0, you will learn how to create your first game and develop productivity applications using this powerful engine. Each project builds on the skills you have learned, helping you to gain a deeper understanding of the engine and how it works.But that's not all - this book also covers how to work with APIs, an essential skill for any developer in today's world. With a focus on practical application, this book is designed to give you the skills you need to succeed in the world of game development and beyond.
ISBN:
9781312801073
9781312801073
Category:
Games development & programming
Format:
Paperback
Publication Date:
06-03-2023
Language:
English
Publisher:
Lulu Press Inc.
Country of origin:
United States
Dimensions (mm):
228.6x152.4x18.29mm
Weight:
0.6kg
Michael McGuire

Born in Glasgow in 1971, Michael McGuire moved to South Australia with his family at the age of 10. Michael has worked as a journalist in Sydney and Adelaide for The Australian, The Sunday Mail and The Advertiser, with a couple of forays into the state and federal politics as an advisor.

Michael is married to Rachel and they have two children, Tom and Ruby. Never a True Word, his first novel, is a satire about politics and was published in March 2017 by Wakefield Press.

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