Advanced Rendering Techniques
Hardback
Publication Date: 21/02/2012
This book explores the latest developments in advanced rendering techniques in interactive media and games that run on the DirectX or OpenGL run-times or any other run-time with any language available. It covers geometry manipulation, handheld devices programming, effects in image space, shadows, 3D engine design, and environmental effects. A dedicated section on general purpose GPU programming focuses on CUDA, DirectCompute, and OpenCL examples. The book also provides tips on how to render real-time special effects and visualize data on common consumer software platforms.
- ISBN:
- 9781439887820
- 9781439887820
- Category:
- Graphics programming
- Format:
- Hardback
- Publication Date:
- 21-02-2012
- Language:
- English
- Publisher:
- Taylor & Francis Inc
- Country of origin:
- United States
- Pages:
- 408
- Dimensions (mm):
- 235x191x23mm
- Weight:
- 1.04kg
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You can find this item in:
Graphical & digital media applications
Digital animation
Games development & programming
Graphics programming
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