A quick and clear introduction to graphics programming under Windows 98 without encumbering the reader in a mass of extraneous details. The application of object oriented techniques to graphics programming is a principal theme throughout the text and many illustrative coding examples in C++ are provided. The main topics include: message-based programming; window management; working with C++ objects; Windows 98 GDI; pens, brushes, bitmaps and palettes; sprite animation; wire-frame and polygon-fill images; assembly language programming; 3D vector geometry; perspective projections; hidden pixel removal; colour shading and texture mapping; virtual world simulation.
- ISBN:
- 9781447112310
- 9781447112310
-
Category:
- Graphics programming
- Format:
- Paperback
- Publication Date:
-
27-09-2011
- Language:
- English
- Publisher:
- Springer London Ltd
- Country of origin:
- United Kingdom
- Pages:
- 250
- Dimensions (mm):
- 235x155x14mm
- Weight:
- 0.41kg
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