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Interactive Storytelling for Video Games

Interactive Storytelling for Video Games

A Player-Centered Approach to Creating Memorable Characters and Stories

by Josiah Lebowitz and Chris Klug
Paperback
Publication Date: 01/03/2011

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What really makes a video game story interactive?
What's the best way to create an interactive story?
How much control should players be given?
Do they really want that control in the first place?
Do they even know what they want-or are their stated desires at odds with the unconscious preferences?

All of these questions and more are examined in this definitive book on interactive storytelling for video games. You'll get detailed descriptions of all major types of interactive stories, case studies of popular games (including Bioshock, Fallout 3, Final Fantasy XIII, Heavy Rain, and Metal Gear Solid), and how players interact with them, and an in-depth analysis of the results of a national survey on player storytelling preferences in games. You'll get the expert advice you need to generate compelling and original game concepts and narratives.With Interactive Storytelling for Video Games, you'll:
ISBN:
9780240817170
9780240817170
Category:
Computer games design
Format:
Paperback
Publication Date:
01-03-2011
Language:
English
Publisher:
Taylor & Francis Ltd
Country of origin:
United Kingdom
Pages:
332
Dimensions (mm):
235x191x23mm
Weight:
0.62kg

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