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iPhone 3D Programming

iPhone 3D Programming

Developing Graphical Applications with OpenGL Es

by Philip Rideout
Paperback
Publication Date: 22/06/2010

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Do you have a great idea for a graphics-intensive iPhone
application, but don't know how to bring it to life? This
book offers the perfect solution: a crash course on the
OpenGL graphics library, with an overview of iPhone 3D
development. Whether you're an experienced OpenGL
developer looking to build iPhone apps for the first
time, or an iPhone developer wanting to learn how to
create sophisticated graphics, "IPhone 3D Programming"
brings both of these worlds together in one concise, easy-
to-use guide. You'll work step by step with OpenGL ES, a
graphics library designed for embedded systems such as
mobile phones, by progressing from simple to more complex
programs. You'll learn how to build iPhone graphics
applications such as a 3D wireframe viewer, a simple
augmented reality application, and a spring system
simulation. Learn fundamental graphics concepts,
including transformation matrices and quaternions. Get
set up for iPhone development with the Xcode environment.
ISBN:
9780596804824
9780596804824
Category:
Mobile & handheld device programming / Apps programming
Format:
Paperback
Publication Date:
22-06-2010
Language:
English
Publisher:
O'Reilly Media
Country of origin:
United States
Pages:
320
Dimensions (mm):
233x178x22mm
Weight:
0.7kg

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