7 3/8 X 9 1/4 in Preface
Color Plates
Chapter 1 How to Draw a Sphere Part I, Basic Math (January 1995)
Ch apter 2 How to Draw a Sphere Part II, Coordinate Systems (March 1995) Chapter 3 How to Draw a Sphere Part III, The Hyperbolic Hori zon (September 1995)
Chapter 4 The Truth about Texture Map ping (March 1990)
Chapter 5 Consider the Lowly 2x2 Matrix (March 1996)
Chapter 6 Calculating Screen Coverage (May 19 96)
Chapter 7 Fugue for MMX (March-April 1997)
Chapter 8 Floating Point Tricks (July-August 1997)
Chap ter 9 A Ghost in a Snowstorm (January-February 1998)
Chapt er 10 W Pleasure, W Fun (May-June 1998)
Chapter 11 Ten Mor e Unsolved Problems in Computer Graphics (September-October 1998)
Chapter 12 The Cross Ratio (November-December 1998)
Chapter 13 Inferring Transforms (May-June1999)
Chapter 1 4 How Many Different Rational Parametric Cubic Curves Are There? Part I, Inflection Points (July-August 1999)
Chapter 15 How Many
- ISBN:
- 9781558608603
- 9781558608603
-
Category:
- Graphical & digital media applications
- Format:
- Paperback
- Publication Date:
-
09-07-2002
- Language:
- English
- Publisher:
- Elsevier Science & Technology
- Country of origin:
- United States
- Pages:
- 336
- Dimensions (mm):
- 235x187x21mm
- Weight:
- 0.68kg
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