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Learning Game AI Programming with Lua

Learning Game AI Programming with Lua

by David Young
Paperback
Publication Date: 28/11/2014

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If you are a game developer or a general programmer who wishes to focus on programming systems and techniques to build your game AI without creating low-level interfaces in a game engine, then this book is for you. Knowledge of C++ will come in handy to debug the entirety of the AI sandbox and expand on the features present within the book, but it is not required.
ISBN:
9781783281336
9781783281336
Category:
Computer programming / software development
Format:
Paperback
Publication Date:
28-11-2014
Language:
English
Publisher:
Packt Publishing Limited
Country of origin:
United Kingdom
David Young

East Yorkshire-born David Young began his East German-set crime series on a creative writing MA at London's City University when Stasi Child - his debut - won the course prize.

The novel went on to win the 2016 CWA Historical Dagger, and both it and the 2017 follow-up, Stasi Wolf, were longlisted for the Theakston Old Peculier Crime Novel of the Year.

His novels have been sold in eleven territories round the world. Before becoming a full-time author, David was a senior journalist with the BBC's international radio and TV newsrooms for more than 25 years. He writes in his Twickenham garden shed and in a caravan on the Isle of Wight. 

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