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Level Design

Level Design

Concept, Theory, and Practice

by Rudolf Kremers
Paperback
Publication Date: 21/10/2009

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Good or bad level design can make or break any game, so it is surprising how little reference material exists for level designers. Beginning level designers have a limited understanding of the tools and techniques they can use to achieve their goals, or even define them. This book is the first to use a conceptual and theoretical foundation to build such a set of practical tools and techniques. It is tied to no particular technology or genre, so it will be a useful reference for many years to come. Kremers covers many concepts universal to level design, such as interactivity, world building, immersion, sensory perception, pace, and more, and he shows how to apply these concepts in practical ways, with many examples from real games.
ISBN:
9781568813387
9781568813387
Category:
Level design: games programming
Format:
Paperback
Publication Date:
21-10-2009
Language:
English
Publisher:
Taylor & Francis Inc
Country of origin:
United States
Pages:
408
Dimensions (mm):
191x235x23mm
Weight:
0.86kg

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