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Multiplayer

Multiplayer

The Social Aspects of Digital Gaming

by Thorsten Quandt and Sonja Kroeger
Paperback
Publication Date: 29/10/2013

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In the past decade, digital games have become a widely accepted form of media entertainment, moving from the traditional 'core gamer' community into the mainstream media market.

With millions of people now enjoying gaming as interactive entertainment there has been a huge increase in interest in social multiplayer gaming activities. However, despite the explosive growth in the field over the past decade, many aspects of social gaming still remain unexplored, especially from a media and communication studies perspective.

Multiplayer: Social Aspects of Digital Gaming is the first edited volume of its kind that takes a closer look at the various forms of human interaction in and around digital games, providing an overview of debates, past and present.

The book is divided into five sections that explore the following areas:






Social Aspects of Digital Gaming
Social Interactions in Virtual Worlds
Online Gaming
Co-located and Console Gaming
Risks and Challenges of Social Gaming

This engaging interdisciplinary book will appeal to upper level students, postgrads and researchers in games research, specifically those focusing on new media and digital games, as well as researchers in media studies and mass communication.
ISBN:
9780415828864
9780415828864
Category:
Sociology: sport & leisure
Format:
Paperback
Publication Date:
29-10-2013
Language:
English
Publisher:
Taylor & Francis Ltd
Country of origin:
United Kingdom
Pages:
252
Dimensions (mm):
234x156x15mm
Weight:
0.5kg

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