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Narrative Design and Authorship in Bloodborne

Narrative Design and Authorship in Bloodborne

An Analysis of the Horror Videogame

by Madelon Hoedt and Matthew Wilhelm Kapell
Paperback
Age range: 18 to null Publication Date: 17/12/2019

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In the vein of their cult-classic dark fantasy titles Demon's Souls (2009) and the Dark Souls franchise (2011, 2014, 2016), game developers FromSoftware released the bleak Gothic horror Bloodborne in 2015. Players are cast in the role of hunters in a hostile land, probing the shadowy city of Yharnam in search of "paleblood." The game achieved iconic status as both a horror and an action title for its rich lore and for the continuity of story elements through all aspects of game design.

This first full-length study examines Bloodborne's themes of dangerous knowledge and fatal pride and its aesthetics in the context of other works on game studies, horror and the Gothic. The book's three parts focus on lore and narrative, the game's nightmarish world, and its mechanics.

ISBN:
9781476672182
9781476672182
Category:
Computer games / online games: strategy guides
Age range:
18 to null
Format:
Paperback
Publication Date:
17-12-2019
Language:
English
Publisher:
McFarland & Company, Incorporated Publishers
Country of origin:
United States
Dimensions (mm):
228.6x152.4x10.92mm
Weight:
0.29kg

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