Free shipping on orders over $99
Practical Algorithms for 3D Computer Graphics

Practical Algorithms for 3D Computer Graphics

by R. Stuart Ferguson
Hardback
Publication Date: 10/10/2017

Share This Book:

14%
OFF
RRP  $399.00

RRP means 'Recommended Retail Price' and is the price our supplier recommends to retailers that the product be offered for sale. It does not necessarily mean the product has been offered or sold at the RRP by us or anyone else.

$345.75
or 4 easy payments of $86.44 with
afterpay
    Please Note: We will source your item through a special order. Generally sent within 120 days.
This item qualifies your order for FREE DELIVERY
Practical Algorithms for 3D Computer Graphics, Second Edition covers the fundamental algorithms that are the core of all 3D computer graphics software packages. Using Core OpenGL and OpenGL ES, the book enables you to create a complete suite of programs for 3D computer animation, modeling, and image synthesis.

Since the publication of the first edition, implementation aspects have changed significantly, including advances in graphics technology that are enhancing immersive experiences with virtual reality. Reflecting these considerable developments, this second edition presents up-to-date algorithms for each stage in the creative process. It takes you from the construction of polygonal models of real and imaginary objects to rigid body animation and hierarchical character animation to the rendering pipeline for the synthesis of realistic images.
New to the Second Edition

New chapter on the modern approach to real-time 3D programming using OpenGL
New chapter that introduces 3D graphics for mobile devices
New chapter on OpenFX, a comprehensive open source 3D tools suite for modeling and animation
Discussions of new topics, such as particle modeling, marching cubes, and techniques for rendering hair and fur
More web-only content, including source code for the algorithms, video transformations, comprehensive examples, and documentation for OpenFX

The book is suitable for newcomers to graphics research and 3D computer games as well as more experienced software developers who wish to write plug-in modules for any 3D application program or shader code for a commercial games engine.
ISBN:
9781138428041
9781138428041
Category:
Graphical & digital media applications
Format:
Hardback
Publication Date:
10-10-2017
Publisher:
Taylor & Francis Ltd
Country of origin:
United Kingdom
Edition:
2nd Edition
Pages:
520
Dimensions (mm):
235x191mm
Weight:
1.12kg

Our Australian supplier has this title on order. You can place a backorder for this title now and we will ship it to you when it becomes available. 

While we are unable to provide a delivery estimate, most backorders will be delivered within 120 days. If we are informed by our supplier that the title is no longer available during this time, we will cancel and refund you for this item.  Likewise, if no delivery estimate has been provided within 120 days, we will contact our supplier for an update.  If there is still no delivery estimate we will then cancel the item and provided you with a refund.

If we are able to secure you a copy of the title, our supplier will despatch it to our Sydney warehouse.  Once received we make sure it is in perfect condition and then despatch it to you via the Australia Post eParcel service, which includes online tracking.  You will receive a shipping notice from us when this occurs.

Reviews

Be the first to review Practical Algorithms for 3D Computer Graphics.