Free shipping on orders over $99
Practical Shader Development

Practical Shader Development

Managing the Interplay of Light and Dark for Game Developers

by Kyle Halladay
Paperback
Publication Date: 01/06/2019

Share This Book:

RRP  $99.00

RRP means 'Recommended Retail Price' and is the price our supplier recommends to retailers that the product be offered for sale. It does not necessarily mean the product has been offered or sold at the RRP by us or anyone else.

$96.25
or 4 easy payments of $24.06 with
afterpay
This item qualifies your order for FREE DELIVERY
It's time to stop thinking that shaders are magical. You can use shaders to turn data into stunning visual effects, and get your hands dirty by building your own shader with this step-by-step introduction to shader development for game and graphics developers. Learn how to make shaders that move, tint, light up, and look awesome, all without cracking open a math textbook.
Practical Shader Development teaches the theory behind how shaders work. The book also shows you how to apply that theory to create eye-popping visual effects. You'll learn to profile and optimize those effects to make sure your projects keep running quickly with all their new visuals. You'll learn good theory, good practices, and without getting bogged down in the math.
Author Kyle Halladay explains the fundamentals of shader development through simple examples and hands-on experiments. He teaches you how to find performance issues in shaders you are using and then how to fix them. Kyle explains (and contrasts) how to use the knowledge learned from this book in three of the most popular game engines today.

What You'll Learn

  • Understand what shaders are and how they work
  • Get up to speed on the nuts and bolts of writing vertex and fragment shaders
  • Utilize color blending and know how blend equations work
  • Know the coordinate spaces used when rendering real-time computer graphics
  • Use simple math to animate characters, simulate lights, and create a wide variety of visual effects
  • Find and fix performance problems in shaders
  • See how three popular game engines (Unity, UE4, Godot) handle shaders

Who This Book Is For

Programmers who are interested in writing their own shaders but do not know where to start, anyone who has ever seen shader code on a forum and wished they knew how to modify it just a little bit to fit into their own projects, and game developers who are tired of using the default shaders found in the game engines they are using. The book is especially useful for those who have been put off by existing shader tutorials which introduce complex math and graphics theory before ever getting something on the screen.

ISBN:
9781484244562
9781484244562
Category:
Graphical & digital media applications
Format:
Paperback
Publication Date:
01-06-2019
Language:
English
Publisher:
Apress L. P.
Country of origin:
United States
Dimensions (mm):
254x178mm
Weight:
0.76kg

This title is in stock with our Australian supplier and should arrive at our Sydney warehouse within 2 - 3 weeks of you placing an order.

Once received into our warehouse we will despatch it to you with a Shipping Notification which includes online tracking.

Please check the estimated delivery times below for your region, for after your order is despatched from our warehouse:

ACT Metro: 2 working days
NSW Metro: 2 working days
NSW Rural: 2-3 working days
NSW Remote: 2-5 working days
NT Metro: 3-6 working days
NT Remote: 4-10 working days
QLD Metro: 2-4 working days
QLD Rural: 2-5 working days
QLD Remote: 2-7 working days
SA Metro: 2-5 working days
SA Rural: 3-6 working days
SA Remote: 3-7 working days
TAS Metro: 3-6 working days
TAS Rural: 3-6 working days
VIC Metro: 2-3 working days
VIC Rural: 2-4 working days
VIC Remote: 2-5 working days
WA Metro: 3-6 working days
WA Rural: 4-8 working days
WA Remote: 4-12 working days

Reviews

Be the first to review Practical Shader Development.