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Researching Virtual Play Experiences

Researching Virtual Play Experiences

Visual Methods in Education Research

by Chris Bailey
Paperback
Publication Date: 13/10/2022

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This book illuminates the lived experience of a group of primary school children engaged in virtual world play during a year-long after-school club. Shaped by post-structuralist theory and New Literacy Studies, it outlines a playful, participatory and emergent methodological approach, referred to as 'rhizomic ethnography'. This 'hybrid' text uses both words and images to describe the fieldsite and the methodology, demonstrating how children's creation of a digital community through Minecraft was shaped by the both the game and their wider social and cultural experiences. Through the exploration of various dimensions of the club, including visual and soundscape data, the author demonstrates the 'emergent dimension of play'. It will be of interest and value to researchers of children's play, as well as those who explore visual methods and design multimodal research outputs.
ISBN:
9783030786960
9783030786960
Category:
Educational equipment & technology
Format:
Paperback
Publication Date:
13-10-2022
Publisher:
Springer Nature Switzerland AG
Country of origin:
Switzerland
Pages:
382
Dimensions (mm):
210x148mm
Weight:
0.53kg
Chris Bailey

Chris Bailey ran a year-long productivity project where he conducted intensive research, as well as dozens of productivity experiments on himself, to discover how to become as productive as possible.

To date, he has written hundreds of articles on the subject and has garnered coverage in the media as diverse as the New York Times, Huffington Post, New York magazine, Harvard Business Review, TED, Fast Company and Lifehacker.

The author of The Productivity Project, Chris lives in Ottawa, Ontario, in Canada.

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