The gods are dead, the New World Order is up and running, and trans-dimensional portals are interrupting morning commutes. Welcome to the city of Polis. Revenant World is a tabletop role-playing game where you and a group of friends will take on the roles of Vagabonds-- rebellious adolescents from Polis just doing their best to navigate the treacherous halls of high school as well as the alien worlds of the Microcosmic Plane.
Boasting a robust, fast-paced combat system, freeform crafting mechanics, and a unique two-part Class and magic system that gives rise to 1,920 unique abilities, Revenant World is your portal to a vibrant science fantasy world filled with undead gods, uptight law enforcement, fearsome monsters, and teen angst in outer space.
What could go wrong?
Revenant World includes a lively setting inspired by Andrew Hussie's Homestuck and similar YA fiction, and mechanics inspired by Vincent Baker's Apocalypse World. The Synthesis crafting system supports customizing a character with unique weapons, tech, and gear that you work together with your GM to create, and the Class system with its 10 Jobs (Paladin, Medic, Berserker, etc.) and 12 Arcana (Storm, Space, Luck, etc.) cranks the customizability to eleven. The core actions of the game are combat-focused, with a list of ATK and DEF Maneuvers constantly giving you meaningful choices in dynamic battles with otherworldly threats. You always feel like you're actively fighting against a deadly adversary, not just locking in your stock standard "attack" command each round. GMs are given a colorful suite of diverse Monsters, as well as a pool of additional traits and abilities they can use to easily customize enemies to their liking.
When they aren't fighting Monsters, your Vagabonds are hanging out in cafes, blowing off homework, and constantly running from the vigilant law-enforcement officers of the Worldguard. The influence of YA fiction doesn't stop at the worldbuilding. Mechanics are woven into the game to push you toward that teen-adventure feel. A system called GRUDGE and BOND encourages melodramatic angst by offering mechanical rewards for starting fights with party members and quickly resolving them. You gain access to a broader array of abilities by becoming infatuated with powerful figures and their Factions or by building social circles in Downtime, once again drumming up the high school adolescent vibe. The health and Ordeal system emphasizes the dire toll these adventures can take on our heroes both mentally and physically, supporting the theme of constantly being in over your head.
To play, you'll need the corebook and print resources (downloaded for free from Vagabond Pen & Paper's DriveThruRPG page), 3-5 people, a set of polyhedral dice (with some extra d6), and some pencils. The 238 page corebook contains rules and tips for players and GMs, dozens of full-color illustrations, and two sample scenarios to get you started in the world of Revenant World.